A newly-trained monk aspires to join the order of brothers, and is subject to the ultimate test of his faith. Temporarily cast into Hell, he must fight against its fiendish inhabitants if he hopes to escape with his life...or better yet, his soul.
Jam year: 
MS Windows
Tools and Technologies: 
Unity (any product)

Rob Gioia - Game Mechanic Design and Programming

Bryan Ortiz - Artist

Everet Aldrich - Character Artist

Will Busarello - Character Artist

Satchel Quinn - Artist and Troubleshooting

Brandon Gormlay - Asset Production and Level Design

Nathalie Carrasco - Artist

Nate Soto - Concept Art and Character Design

Kelvin Mendez - Level Design

Fabio Arias - Asset Production, Level Design, Video Editing

Harry She - Level Assets and Video Editing

Carl Ravensbergen - Asset Production, Level Design, Game Mechanic Design

Kevin Ratigan - Asset Production and Level Design

Joseph Perez - Audio

Game Stills: 
Source files: