This game is more of an experience than a real game for the player. In "Habits", the player will live the morning of a character over and over and he will have the opportunity to create his own "Rituals" among some features. These decisions will be monitored with a complex set of rules which allow the game to react to the player choices making the rituals more difficult to forget.
Tools and Technologies:
Unity (any product)
Mangé Corentin, Huvet Jason, Charvin Clément.