A game about the ritual of bagging groceries, a seemingly simple task that has quite a lot of rules to follow. The game is made in the style of Tetris, but with a twist; all food items have a certain weight they can support and restrictions of what they can be stored with. Try to fill the bags in the most efficient way possible without destroying the groceries inside! The game ended up hitting a few walls both in development and in obstacles with hardware, but it did end up being a good schematic for a full game. To play the game in its current state, use 1 and 2 to spawn groceries, then drag with the mouse to bags, then use arrow keys to control it falling. Honestly, though, you'll probably have more fun with it in its current state by dragging items around on the title screen.
To infinity and beyond!
MS Windows, Mac OS X, Linux / Unix
Graphics were made in Photoshop CS6, Game was made in Unity, Music was royalty free