Grimoire

A sorcerer's apprentice, finally coming of age, you are now able to brave the Demon’s Harrowing, a dire test for apprentices seeking to prove their knowledge, skill, and raw power and take their last steps towards becoming a master of the Summoning Arts. Throughout this test you will need to prove your ability to defend against an assaulting demon army in FIVE separate challenges. Using only your spellbook or GRIMOIRE, you must use your CATALYSTS to summon, command, and empower your Demon and fight for survival. There are two ways out of the trial; defeating all the opposing conjured demons or death. CONTROLS: Click and Drag HOW TO PLAY: - Click and drag the elements on the right side of the screen to the "Glyph" in the middle of the book. - Deal enough damage to the enemy monsters by combining elements. - Certain element combinations deal more damage to monsters and create special attacks. - You lose when your monsters health runs out and you are consumed. - You can cast your current selection of elements to attack by clicking the cast button or by waiting for the timer to reach zero. -You clear elements from your "Glyph" by clicking the reset button. THIS WILL REMOVE ALL ELEMENTS FROM THE GLYPH. ELEMENTAL COMBOS: - Icicle: Water, Air - Lightning: Earth, Air - Heal: Water, Earth - Ground Spike: Earth, Shadow - Fireball: Fire, Shadow - Magic Missile: Shadow, Fire, Air - Melee: None or no possible combo
Jam year: 
2016
Diversifiers: 
No retreat, no surrender!
One hand tied behind my back
Platforms: 
MS Windows, Mac OS X
Tools and Technologies: 
.Net, Unity (any product)
Credits: 

Noel Teros

Creator-Game Designer-Assistant Artist

    Gameplay Mechanics

    UI Design

    UI Icon Art

    Lose Screen Art

    Imp Voice

    Enemy Animation

    Grimoire Game “Book” Art

    Documentation

    Enviorment Art

    Victory Screen Art

 

Kristoffer Castaldo

 

Creator-Game Designer-Assistant Artist

    Game Mechanics

    UI Design

    UI Icon Art

    Title Screen Art & Design

    Animation Design

    Spell Animation Design

    Animation Implementation

    Sound Implementation

    Button Scripting

    Story

 

Esteban Sanchez

 

Creator-Lead Artist

        Character Art & Design

        Enviromet Art

        Player Animations

        Enemy Animation

    

Kyle Bennett

Creator-Programmer

    UI Programmer

    Battle Programmer

    Animation Implementation

    Name Picker

    Debug

 

Christopher Kennedy

 

Creator-Programmer

    Core Mechanic Programmer

    Combo Programmer

    Debug

 

Austin Corwin

 

Audio Technician

    Sound Design

    Main Theme Composer

    Battle Theme Composer

    Boss Battle Theme Composer

    Creature Sound Effects

 

Jonhneton Nguyen

 

Audio Technician

    Sound Design

    Creature Sound Effects

    Attack Sound Effects

    Ambient Sounds

 

Source files: