It doesn't really correspond to the theme at all (since I ran out of time and energy to integrate it at the end) but here is a generic music/rhythm game patterned off FreQuency or Amplitude as a demo. The player controls the bar at the base of the display. Notes travel down the tunnel towards the player; the player must catch those notes in time with the music by hitting the correct button when the note is over the corresponding indicator. The game contains one song, with five tracks. The player can change tracks at any time by pressing left or right. The energy meter at the left of the player's indicator will increase when notes are captured successfully, and decrease when notes are missed or buttons are pressed at the wrong time. The game ends when the song ends, or when the player's energy meter is depleted. -- This game supports the Oculus Rift for a totally pointless VR experience. -- Controls are either keyboard, or Xbox gamepad. -- Controls: -- Enter / A button: Start game -- Left/Right / Left Thumbstick: Change tracks -- A / X button: Capture left note -- S / Y button: Capture center note -- D / B button: Capture right note -- Escape / Back button: Quit --
Tools and Technologies:
Unity (any product), Virtual reality head mount display (Oculus Rift, HTC Vive, etc.)
Game supports VR through the Oculus Rift.
Extract the game to a directory of your choosing. Run Ritual.exe, optionally with an Oculus Rift connected.
Programming / Music: Keegan van der Laag