No source file is provided because of the sheer size of the project (4GB on the drive, I mean come on :D We did not have any time to optimize the assets so there are a lot of 4K and 8K textures that were not used, assets that we planed on integrating but did not have the time nor the strenght to implement). For that reason there is also no packadged project uploaded on this site as well (that is a bit smaller around 2GB :D)
Download for playable can be found at: https://drive.google.com/file/d/0B9LAWXUb1IilLUpVVjQydlQxdXM/view?usp=sh...
As for the source contact us on the email above, we will be happy to answer all your questions ;)
- Martin "The NoSleeper" Solev - programing, game mechanics, engine content integration, heck everything that has to do with programing
- Dragan "The AI hater" Dimkovik - as the title says, AI programing, more programing, even more programing, same as the above
- Bozidar "The Fireball" Zivkovik - particle specialist, foliage specialist (the trees still have no colisions btw), level design, 3D art and animation
- Andrej "The ShaderMan" Petrov - 3D art and animation, texturing, level design, shader design in UE4, pipeline integration and a pain in the ass when tired
Special thanks to Milan for the quick sound design (he did it in like 4 min)