A Grimoire filled with unreadable text, a bunch of reagents, and the desire to summon Cthulhu. Fun!
Tools and Technologies:
Unity (any product)
I used PlayMaker to prototype this, so source code is pointless!
Natasha Bulatovic-Trygg - most of the art
Petter Skult - mangled coding, concept
Various Creative Commons/Open Source products, embedded among the original art, including a lot of the UI.