Everyday

Everyday is a game about routine. An endless runner where you have to dodge catcallers and actual cats in order to go about your day. Certain catcallers drop self respect tokens. Collect self respect in order destroy all the catcallers on screen. Originally formatted for a mobile touchscreen. Everyday was conceived and developed by WHATAMIDOING, a team made up of Cherisse Datu and Rehal Al-Jammaz. Special thanks to Ethan Goss and Brittany Williams from American University Game Lab's Game Jam Site. This game was partly inspire by this news story: https://www.youtube.com/watch?v=0ze4AH_5kJw
Jam year: 
2016
Diversifiers: 
One hand tied behind my back
Do you even care? (sponsored)
Platforms: 
Web standard (HTML5, Java, JavaScript, Flash)
Tools and Technologies: 
Construct
Installation Instructions: 

To play locally, unzip the file and click on index.html to play in your web browser. Mozilla preferred. For maximum play experience feel free to mute the game and play it to Ray Orbitson's "Pretty Woman."

Credits: 

Everyday is by Team WhatAmIDoing

Developers are Rehaf Al Jammaz and Cherisse Datu

Sound Design by Ethan Goss

Special Thanks to Brittany Williams for in-depth playtesting during a strange and perilious crunch time.

This was created for the theme "Ritual" during Global Game Jam 2016 at the American University website

Game Stills: 
Source files: