Dr Bearpocalypse

So I liked the idea that the players experience would become the ritual as they would have to perform the same patterns over and over. So I went with a platforming game where they play through the same level. But to make things a bit more fun an surprising the level will get a little bit of a change each time. e.g. the first level is flat, the 2nd level adds pits to jump over, the 6th level adds flying fish that are on fire that the player has to avoid. PC Controls: movement - A/D crouch -S Jump -space run- capslock Android-Controls: (designed for controller support with nvidia shield) movement - Left stick horizontal crouch -left stick vertical Jump - A button run - R trigger music by: AJ Katsinas
Jam Site: 
Jam year: 
MS Windows, Android device
Tools and Technologies: 
Unity (any product)
Technology Notes: 
Unity3D, Nvidia shield

programming: christian wear

art: christian wear

design: christian wear

music: AJ Katsinas

Game Stills: 
Source files: