Demon Drafting (To Pay For Parking)

Life is hard in the post-apocalyptic world of 3016, and your temp agency has landed you a drafter’s position with the summoning firm of Ultherion Mandion and Mandion. Draft the runes of summoning as directed by your new employers and earn enough to meet the rising cost of employee parking (it *is* the 31st century). Be warned! Sloppy or incorrect inscriptions will reduce your commission, and a particularly grievous error might loose a demon upon the firm. How to Play: Each demon that you draft will come with a set of detailed (and mostly comprehensible) instructions from your overlords (upper management). The reference chart in the top left of your screen will allow you to decode the instructions, which will ask you to draw a series of runes in various colours and positions. Use the collapsible menu at the bottom of the screen to overlay your writing space with a ghost image of the symbol you wish to draw, and then trace that image by simply clicking with the mouse. The colour palette below your writing space and the rotate buttons above it will allow you to meet the specifications of your most malevolent masters. When you complete a draft you will be awarded money based upon how accurate your inscription and a new demon will appear in your book, ready for you to draft. Your money will deplete at an increasing rate, as the cost of your parking climbs, so keep those drafts coming as fast as you can. Good luck! (You'll need it).
Jam Site: 
Jam year: 
2016
Diversifiers: 
One hand tied behind my back
Platforms: 
MS Windows
Tools and Technologies: 
Unity (any product)
Technology Notes: 
All graphical items drawn in Photoshop 2015.1.1
Credits: 

James Catling - Programming

Melanie Macalister - Art

Douglas Catling - Writing

Music:

"Grease Monkeys" by Chris Martyn & Geoff Harvey

Sound Effects:

"Cha Ching Register Sound" by Muska666

"Fizzle", "Flame Arrow (whoosh)" and "Hell Sounds" by Mike Koenig.

"Sad Trombone Sound" by Joe Lamb

Fonts:

"Cardinal" by Dieter Steffman

Source files: 
Executable: