A Win64 build is available on this page.
Downloading the game and extracting it is all that's required to play.
Compiling the game requires a C++14 standard compliant compiler, such as clang++ 3.4 or g++ 4.9.
The use of CMake greatly simplifies the building process.
Building the game on GNU/Linux:
- Clone the GGJ2016 repository available here on GitHub:
Obtain a C++14 standard-compliant compiler.
Most distributions have them in their package managers.
Obtain CMake and the latest version of SFML.
After cloning, execute the `init-repository.sh` script.
Create a build directory and enter it using the following commands:
`mkdir build; cd build`
Run CMake and build the game:
`cmake ..; make -j4`
Copy the generated `ggj2016` executable in `../_RELEASE` and run it from that folder.
Team LVL GAMES
Programmer, lead designer:
Game designer, team manager:
Giulia Di Bennardo
Marco Ginex (Marx_Art)