Compulsion

It's almost impossible to go anywhere without seeing problems that need solving. Don't let the stress get to you.
Jam year: 
2016
Diversifiers: 
Gandhi's Game
Loudmouth
What made that sound?
Platforms: 
MS Windows, Mac OS X, Web standard (HTML5, Java, JavaScript, Flash)
Tools and Technologies: 
Haxe
Technology Notes: 
This game was made in Stencyl, with art made in Photoshop. All audio was made from voice recordings using a C414B-ULS condenser microphone and Focusrite Scarlett 8i6 audio interface, edited with Reaper and Audacity. Ideas created on paper and whiteboard.
Credits: 

Programming by Jamie Sandberg

Art by Alex Hinners

Audio by Brandon Warner

Design by Max McCarthy

Game Stills: 
Source files: 
Executable: