Castle Rising Ritual

The game is a suspenseful point and click horror that revolves around a young boy fiddling with a dark tomb in Castle Rising and summoning three elemental demons. The player must find components to create wards to drive the demons away, while they try to steal the child's soul. The aim of the game is to collect components in three different rooms, which create three distinct wards to defeat the demons. The catch is that the player will need to defend themselves from the demons that spawn in the same room as the components. Each of the demons are inspired mythical monsters in legends such as Adad (God Of Storms - Egyptian origin), Ahazu (Night Demon - Catholic origin) and Abath (Earth Demon - Pagan origin). The controls are simple. When in the hallway, click the indicated arrow keys on the screen to move/turn in that direction. When in battle the player has three choices: flee the room, fight the demon to buy the boy more time to be able to use the third action which is to search for any components.
Jam year: 
A Local Game for Local People
One hand tied behind my back
MS Windows
Tools and Technologies: 
Unity (any product)
Technology Notes: 
Unity 3D (Version 5.3.1), AutoDesk 3DS MAX 2016, Photoshop CC 2016
Installation Instructions: 

Extract the contents of the 'zip' file and then run the excutable Unity file. Note - The 'data' folder must be in the same directory.


Team Name: Hoi I'm Timmy

Daniel Ralph - Concept & design

Andrew Wilson - Scripter & project builder

Alexander Kirichenko - Character, UI and menus artist

Istvan Bognar - 3D modelling and texturing

Daniel Bognar - Scripter & project builder

Samuel Read - Music composer and sound effects

Game Stills: