Breaking Joe

Joe has worked the same job for the past ten years. A job where they physically locked him into his office and demanded the most mundane tasks upon him. It's time for him to break that daily cycle and free himself. Planning ahead he brought a baseball bat and etched a message into his monitor to remind himself of his goal. Focuses on destruction-based mechanics.
Jam Site: 
Jam year: 
2016
Platforms: 
MS Windows
Tools and Technologies: 
Unreal Engine
Technology Notes: 
Created using: Maya Headus UV Layout V2 Pro Substance Painter Photoshop FL Studios 12
Credits: 

Producer:

Max Pace

Art Director:

Brandon Greenawalt

Lead Designer:

Brandon Greenawalt

Lead Texture Artist:

Brandon Greenawalt

Lead Programmer:

Sukrit Tanticharoenkiat

Lead Sound Designer:

Anthony Lithgow

Lead Environment Artist:

Travis Sindewald

Modelers:

Max Pace

Brandon Greenawalt

Travis Sindewald

David Linder

Level Designers:

Max Pace

Brandon Greenawalt

Sukrit Tanticharoenkiat

Anthony Lithgow

Game Stills: 
Source files: 
Executable: