A 4-player arena battle game where players issue commands to a group of clueless robots that can only accept four commands each turn.
Players must constantly think four steps ahead and try to predict what four moves their opponents will be making, all the while avoiding traps, pits, power-ups, rocket punches, precarious ledges, land sharks, dumb little robots and more!
Jam Site:
Jam year:
2015
Platforms:
Web standard (HTML5, Java, JavaScript, Flash)
Tools and Technologies:
Construct2
Credits:
Dan Camilleri - Art/Animation/Game Design
James Camilleri - Art/Animation/Game Design
Simone Macrae - Writing/Level Design/Game Design
Matt Pettifer - Programming/Game Design
Ben Rejmer - Audio/Game Design