What Do We Do Now?

This card game proposes issues, some realistic, some fictitious, and gives tools in an attempt to get you thinking about solving hard situations with unrelated items. The game should be fun, not entirely realistic! What do we do now? Instructions To begin the game have one player roll the 4 sided die with the letters G, A, H, and B. When die lands on letter G it means take a geosphere problem card, same with A (atmosphere), H (hydrosphere), and B (biosphere). When the player reads the problem card he then takes the top card on the tools pile and reads the given tools. Then the players all talk and brainstorm how to solve the problem using only the tools given. Once they come to an answer, repeat the steps.
Jam year: 
2015
Diversifiers: 
Noise Generator
Clueless Parents
Can I Try?
Code for Good (Sponsored by Intel)
Platforms: 
Non-digital game (board game, card game, physical game, sport, etc.)
Technology Notes: 
We used stock paper, pens, a die and some card selves. Its not even a little bit digital.