SquishFits

Inspired by a hilarious Japanese game show, 'SquishFits' is the result of the global game jam 2015 brief: 'What do we do now?' hosted at Abertay University. Play collaboratively to jump, flip and squeeze your shapes through holes that are cut into an oncoming wall before you get squished! So simple, and yet brilliantly fun! Conceived and directed by Kirsty Rigden & James Marsden from FuturLab, with Skully Brookes leading code development; art was supplied by Dan Gold & Ryan Johnston with additional programming support from Craig Jeffrey. FuturLab has decided to take this prototype forward into full production for console. Look out for SquishFits on a sofa near you! How to play Each player takes control of a shape that can move left, right, jump and also rotate in 90 degree increments. Walls containing shaped holes are constantly approaching the players, and threaten to squish them. Players have to quickly figure out where their shape must fit into the hole and position themselves accordingly to avoid being squished.
Jam year: 
2015
Platforms: 
MS Windows
Tools and Technologies: 
Unity (any product)
Technology Notes: 
Requires 4 controllers (Tested with Xbox360 controllers and DualShock4 controllers)
Game Stills: 

Team