Space-O

Space-O combines Procedurally generated Hallways and Puzzles in a third person exploration adventure game.
Jam year: 
2015
Platforms: 
MS Windows
Tools and Technologies: 
Unreal Engine
Technology Notes: 
Unreal Engine 4, Visual Studio, Autodesk 3DS MAX, Autodesk MAYA, Xnormal, Perforce Source Control, Adobe Premiere Pro, Adobe Photoshop
Installation Instructions: 

Download this: http://1drv.ms/1BfBj1T

Extract

Run

Credits: 

Andrew Bishop - Art & 3D (Game Artist @ Blinkbyte)

Ben Leech - 3D & UI Design (QA Technician @ Creative Assembly)

Charlotte Richardson - 3D & Animation (QA Tester @ TTFusion)

Jake Harold - Producer (Portfolio @ http://www.heartsman.com/)

Jason Harmon - Programmer

Peter Ellsum - Programmer (Programmer @ Codemasters)

Ian Towers - Game & Level Design

Game Stills: