Sinisteria is a small story telling game about a girl's life and her mental issues. The game begins with running some tasks that fulfil the things you felt were missing in your past, things that ultimately led you to having your therapy in the form of this gameplay. The primary goal was to make use of Binaural Audio to achieve a game that could be imagined, limiting the graphics to that of only the iconic objects that are required to progress in the game, the audio clues and responses will themselves to suck you into the story and immerse you in a very vocalised game environment.
Jam Site: 
Jam year: 
Can I Try?
Stephen Hawking Can Play This
Eagle Ear
Mac OS X, Android device, iPhone, iPad
Tools and Technologies: 
Unity (any product)
Technology Notes: 
Binaural Audio used.
Game Stills: 
Source files: