Scrambled

'Scrambled' is a humurous take on what happens when the machines that we send out there for us get in trouble. You play the two unlikely little inhabitants of one of the first planet exploring rovers that got into trouble after nature fought back.
Jam year: 
2015
Diversifiers: 
Noise Generator
Platforms: 
MS Windows
Tools and Technologies: 
Haxe
Technology Notes: 
Built in HAXE and OpenFL, all assets, including art, sound and code where created specifically for this game during the GGJ 2015.
Installation Instructions: 

Requires a basic standalone flash client to run properly in full screen.

http://download.macromedia.com/pub/flashplayer/updaters/16/flashplayer_1...

Credits: 

Built during the global game jam 2015 by team The Applepie Factory:

- Steffan Venema (Code)

- Nico van Pelt (Code)

- Kjell Neumann (Game Art)

- Shilene Vonk (Cinematic Art)

- Andor Reineking (Environment art / Code / Music)

- Matthijs van Gelder (Code)

Game Stills: 
Source files: 
Executable: