Rainy Day Brother Brawl is a turned based combat game, where the player controls a set of action figures, each with abilities of their own to battle a set of action figures controlled by his brother (AI). The gameplay works based on timing movements, where each ability has a cast time and a cooldown. The cast time is shown as the action figure walking towards the center and cooldown, while returning back to the old spot. Each ability also has a base damage it deals to the enemies at the center as well as a charge build up, if the action figure reaches the center while it is unoccupied. This charge build up will increase the damage dealt to the enemy that reaches the center. Also, some abilities have special effects that are triggered upon itself or on an enemy when combat occurs or over a period of time. This makes for interesting combinations of abilities, which when used in tandem can result in really fun gameplay. And for those who like games having a little more than just gameplay, do checkout idle conversations between the brothers as they while the day away, trying to figure out what to do when it's raining outside.
Tools and Technologies:
Unity (any product)
Visual Studio 2013 - C# Windows Form Application used to design an editor for the conversation dialogues between the brothers in the main menu. Adobe Photoshop - Creation of various Art Assets. Unity 4.6.1 - Game logic implementation. Ms Excel - Balance sheets for character abilities.
1. Tejas Oza - Game Designer/Artist
2. Nilesh Krishnan - Programmer