Polar Squadron

Using DXUT framework and perfectly DirectX 9/11 native programming. World first shooter of semi-1st-person view of cylinderlical symmetry coordinate system.
Jam Site: 
Jam year: 
2015
Diversifiers: 
Relatively Speaking
Code for Good (Sponsored by Intel)
Platforms: 
MS Windows
Technology Notes: 
Using cylinderlical symmetry coordinate system (point group D infinite h). 1st person view of classical Tube shooting game. (such as Gyruss, Tempest, Tube panic)
Installation Instructions: 

System Requirements:
OS :
Windows XP(SP2), Vista, 7, 8 : Both 32/64bit version

DirectX Version :
9.0c+ and Shader model 2.0+ video card

CPU/VRAM/RAM/HDD :
Fastest CPU (Core-i7 suggested), minimum 128MB VRAM, 512MB RAM.
At least 10MB HDD storage required.

Controllers :
1 x Xbox360 or USB Controller

Unzip [GGJ15-PolarSquadron-150125-1700.zip] to your desired folder.
Double click A4GFW7STG.exe and run.

Controls:

Menu
[L-Stick] : Move cursor
[A] : Select
[B] : Back

Game:
[L-Stick] : Control my ship
[X] : Normal Shot (Vulcan Gun)
[A] : Horming Missile (up to 16)

[ESC]key : Quit this game at anytime.

 

Credits: 

Game planning, programming, composing, designing and own audio engine

developed by

Hiroyuki Masuno

Game Stills: