For best results: put your DK2 camera at standing eye height, aimed slightly down. Use the Oculus Desk/Demo scene and turn on Show Camera tracking volume. Back up 5-7 feet. You should be able to move about 3 feet to each side of center, and kneel on the floor with perfect head tracking - as long as you don't look down. But, you shouldn't take your eyes off those wily dwarves anyway. Stay in a wide stance and bend at your waist for the fastest head moves, to keep your balance, and keep pets from under foot.
Experimental: Chant "Po Ta To" into your headset mic to activate bullet time (slow motion.)
Compiled with Unity 4.6.1f1 and Oculus Rift DK2 with runtime/SDK 0.44.
Direct mode reccomended, Extended mode also works. Requires DX11? Only tested on Geforce 970s.
Future builds available at http://megafork.com/PoTaToVR/
Patrick Sharkey - Art
Chris Johnson - Programming
Tori Kamal - Sound
Zach Wendt - Programming
What's this Po Ta To joke? https://www.youtube.com/watch?v=ihMMw0rnKz4
Uses Mic Control by Alzheimer Studio https://www.assetstore.unity3d.com/en/#!/content/12518
Thanks for the inspiration Soyliquid!