Plato's Island: Lector's Unlikely Adventure

(Genre: Adventure, 2D-Platformer) Lector the explorer has managed to find the lost city of Atlantis! His adventure begins deep underground and he has to find a way to the island's surface, where many treasures are rumoured to be hidden! Using ancient symbols to guide you (and a little buddy to help you find them), navigate through caves with different invisible platforms that you have to find and use to your advantage in order to reach your goal! the game has been designed to teach the player instructions in theme with the "what do we do now?". Hence there are no instructions. Please note only up to level 12 is complete can the moving platforms can be a bit buggy
Jam year: 
MS Windows
Tools and Technologies: 
Unity (any product)

Lost at Sea Games Presents

Plato's Island: Lector's Unlikely Adventure


The Team:

Joel Dasari - Group Leader/Producer
Shaquille Mannus - Artist
Aleksis Andzans - Lead Programmer
Daniel Dymond - Programmer

All music and sound effects are not owned by us. List of sources are as follows:

- Game Music:

"Move Forward" Kevin MacLeod ( 
Licensed under Creative Commons: By Attribution 3.0

- Title Screen:

"Jaunty Gumption" Kevin MacLeod ( 
Licensed under Creative Commons: By Attribution 3.0

- Sound effects (

o Death - @davidbain
o 8 bit footstep - @greenhourglass
o Win/finish level - @fins
o Start button - @plasterbrain

All artwork, assets, concepts, group name, etc. are property of "Lost at Sea Games" and the group members therein.

Many Thanks to the team at Southampton and all the sponsors for making this event possible!


Source files: