The Patient

The Patient is a game about exploration and music. Explore and push and pull objects to complete level objectives. This game contains a post mortem to describe the game's initial vision (including unused assets) compared to the released game. Enjoy! Post Mortem URL: http://bit.ly/1CUeQJO This game uses musical cues to indicate the player character's proximity to the goal. At present, there is only one level. In addition, we made this game under our own following restrictions: -No jumping. -No combat. -No enemies. -No inventory. -Focus on audio.
Jam year: 
2015
Diversifiers: 
Eagle Ear
Platforms: 
Web browser with special plugins or packaged apps
Tools and Technologies: 
Unity (any product)
Technology Notes: 
Programming: Unity3D 4.6.1 Pro Music: Logic Pro X, ProTools 11 Sound Effects: Audacity, ProTools 11 Art: Samsung Galaxy Note 3, Adobe Illustrator Design: Pens, Pencils, Paper, Brains
Installation Instructions: 

1: Download the file.

2: Unzip the file.

3: Run the HTML file.

Credits: 

ART
Ronaldo Nonato
James Licuanan (Character/Concept Artist)
Pablo Rosero Salazar

AUDIO
Vinicius "Vinny" Barra (Sound Effects)
Zachariah Cabral (Music)

DESIGN
Gregory Campbell (Systems, Levels, Objects)
Ronaldo Nonato
Pablo Rosero Salazar (Levels)

PRODUCTION
Ronaldo Nonato
Pablo Rosero Salazar

PROGRAMMING
James Bean
Mitchell Martin

STORYBOARDING
Christopher Kennedy

Game Stills: