Heist

A co-operative 2 player game with asymmetrical information. Player one assumes the role of an infiltrator. The infiltrator is stealing valuable items within a warehouse with the assistance of player two. Player two assumes the role of a hacker. The hacker has access to a blueprint map of the warehouse to help the infiltrator move through the level, has control of the security cameras to relay security guard patrol patterns to the infiltrator, can open and lock doors to give the infiltrator options to move through the level while also restricting access of the guards, and can turn on off lights to help the infiltrator move in the dark undetected. The key to a successful mission is the constant communication between the two players on how to achieve the main goals: steal items, avoid detection, escape.
Jam year: 
2015
Diversifiers: 
Noise Generator
Public Domain Class of 2015
Platforms: 
MS Windows, Mac OS X
Tools and Technologies: 
Unity (any product)
Credits: 

Greg Westland - Lead Designer, Programmer

Daniel Woshin - Programmer

Francis Gallagher - 2D/3D Art Character Designer, Animator

Brett Crowe - 3D Artist, Level Designer

Bradley Lewis - 3D Artist, Level Designer

Timothy Adan - Composer, Sound Designer

Christian da Silva - UI Designer, Producer

Game Stills: 
Source files: 
Executable: