Gulle's Revenge

A co-op game, where 2 players try to escape the compound, while the other player(s) play as the gamemaster(s), spawning more monsters into the game and thus trying to stop the duo from escaping.
Jam Site: 
Jam year: 
2015
Platforms: 
Web standard (HTML5, Java, JavaScript, Flash)
Technology Notes: 
Commercial Engine ImpactJS used and such the engine source cannot directly be shared.
Installation Instructions: 

** THE GAME REQUIRES 2 WORKING XBOX360 CONTROLLERS TO PLAY

**Works only with browsers that support Gamepad API:

Chrome is supported

It is possible to enable the Gamepad API from the settings but Chrome is recommended.

The main game can be found at: http://fgj2015.azurewebsites.net/

 

The mastermind-site can be  found at: http://tinyurl.com/GRFGJ15

Main-game instructions: After you go to the site, the game starts instantly and you are given an unique Assault ID (Session ID). You gain control of your character by pressing the A-key on the controller. The left sticks controls movement, the right stick controls aim. The right trigger is a machine gun, and the left trigger is a shotgun. The aim of the game is to get to the Exit-room, which is located in the top-right corner of the map. To get into the room, you must solve a handful of puzzles and probably kill a lot of bad guys. If all of the hearts are used and the players are both dead, they lose.

Gamemaster instructions: When you go to the gamemaster-site, you can see a list of recent sessions (top one being the most recent). After selecting a nickname and selecting a session, you are taken into the overview of the map, from which you can see the players' progress on the map, as well as their health bars. As a gamemaster, you can spawn monsters using the 10 pre-set spawn positions to hinder the players' progress and to prevent them from winning the game.

Credits: 

Rasmus Halsas

Tatu Huttunen

Kalle Kareinen

Tuomas Kuusisto