Fade. is a game aiming to represent the progression of an sufferer of Alzheimer's disease. In order to emulate this progression, the main mechanic of the game revolves around beginning to forget things. An example of this is losing the ability to unlock doors, as your character starts forgetting to carry his keys with him. The decline in mental health can also be seen in the visual and sound design, with levels becoming more visually vague and unclear, as well as musical motifs recurring in a much more distorted manner.
Tools and Technologies:
Unity (any product)
Photoshop, Krita, Pure Data, Logic Pro 9.
Programming: Liam Sorta, Mike O’Connor, Oliver Clews
Visual Design: Johnny Charles Graney, Antonio Roberts
Audio Design: Rowan Piancastelli