Face Off

You’ve just robbed a bank, and you’re in the hot seat. You must use your facial expressions to make the cop believe your far-fetched story. The game uses facial recognition software to register and display key features of your expression, and compares them to four set emotions: sadness, happiness, anger, and surprise. The player must accurately replicate one or more emotions per round in order to convince their interrogator that they are innocent. Too many failures, and the player loses the game.
Jam year: 
Code for Good (Sponsored by Intel)
Web standard (HTML5, Java, JavaScript, Flash)
Technology Notes: 
Face recognition and tracking "clmtracker" javascript library is available at https://github.com/auduno/clmtrackr courtesy of Audun Mathias Oygard. Jing Xiao and Caroline Record took this library and created a framework for telling stories--javascript files could be input with information regarding timestamps that would correspond to certain emotions and colors. During the game jam, the team coded with Jade, an HTML templating language to create webpages that control the front-end display of the game, coded with CSS to format files, coded with JavaScript to create a new story, scoring system, feedback thresholds, and other core game behavior.

Caroline Record - programming, product design

Elaine Faith - programming, story, art

Sam Riordan - art, voiceover, audio editing

Abhinav Chandran - story, product design


Audun Mathias Oygard - face recognition and tracking "clmtracker".

Jing Xiao & Caroline Record - framework of javascript files for storytelling with facial recognition software

Tom Corbett - voiceover

Game Stills: