A two player puzzle game where communication is key to unlocking the secrets of two rooms and escaping alive. Each player begins alone in a separate location. By communicating you will discover that these rooms are more connected than they seem. WSAD to move and Left Mouse to use. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Best set up: Each player has their own computer. Players can't see each other's screens. Players can hear the audio clearly. Players can communicate verbally easily, either by being able to directly talk to each other or by using a voice chat service like Skype. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ PLEASE NOTE 1: We didn't manage to finish what we had planned by the deadline so the executable and source linked here is what we managed to get complete by the deadline. We would like to at least complete what we had planned to get done over GGJ weekend when we get a chance so please check out the following link for a more up-to-date game: http://static01.considerablecontent.com/duality/ggj2015.html _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ PLEASE NOTE 2: The networking replication isn't great currently so if either players leaves or is disconnected, you can rejoin but parts of the puzzle may break so it is usually best to both leave and start again.
Jam Site: 
Jam year: 
Noise Generator
MS Windows, Mac OS X
Tools and Technologies: 
Unity (any product)
Installation Instructions: 

Source usage instuctions:

We used Unity 4.6.1p4 Pro to create Duality so you will probably need that version of Unity to be able to use the source. Not sure if you need Pro.

We also used the free Photon Unity Networking (PUN) plugin from the Unity Asset Store for the networking. This means that the first time you open the source in Unity, Photon will probably ask you to log in to your Photon account of create a new one. It's free to use for up to 20 Concurrent Users (CCU). More details here.


Scott Beca

Edward Blanch

Composer and Audio
Michael Stephens

Made Using
Adobe Photoshop
3ds Max 2013

A selection of sounds for this game were made from modified samples sourced from http://www.freesound.org/
20110220_river.wav by dobroide
Spotlight.aif by reidmangan
growl beast.wav by Bratok999
Metal pipe hitting the ground.flac by CGEffex
squeaky valve 2.wav by FreqMan
stone_mechanisem_loop_02.wav by Claire.H
Croquet Ball by empraetorius

Game Stills: 
Source files: