遊戲-設計("Game Design" Game)

This is a game about "desing a game", describing how a game was formed from simply an idea. In this game, players make efforts to complete a well-made boardgame by "three compound actions"(a flow) - sketching, thinking and testing. We design a interesting way for scoring - in every flow there must be a testing part for ART, THEME, or MECHANIC, which is the key point to win the game, and after three flows it is the time to demo your game-so-far and get fame from the audience. Once all players performed every flow on the board, the player with the highest is the winner. We hope you like our meta game and have a lot of fun in game play. ----- 這是一款關於設計桌遊的桌遊。 在遊戲中,你可以體驗到如何在三天內,從一個簡單的想法發展成一套完整的遊戲。 你不只要發想新的點子,還要思考如何完善點子;當你完善某個點子時,如果和之前的點子產生連結,將會為整個遊戲帶來新方向。 當然,遊戲的美術也是重點--你應該不想遊戲發表時因為遊戲太醜而乏人問津吧! 遊戲總共分成三天,每一天由三個回合組成,忙碌的一天結束後,便發表遊戲目前進度來獲得曝光度。 在設計遊戲中,你有可能靈感枯竭或是找不出好方法融入新點子,就算如此,你還是要在三天後發表遊戲的最後成品。 三天後看谁能夠設計出最多玩家滿意的作品誰便是最棒的設計師。
Jam year: 
2015
Platforms: 
Non-digital game (board game, card game, physical game, sport, etc.)
Installation Instructions: 

This is all about our game; just print and play!

Chinese rulebook  only. English and Japanese version will be included as soon as we can.

Credits: 

 我們是一群來自台灣的桌遊愛好者。當聽到今年的題目時腦袋裡出現了莫名有趣的想法來解釋這一次的概念。這款遊戲可能玩起來不適合新手,但如果你是個設計師應該可以理解我們想要表達的事情。

We are Team Partygame from Tainan, Taiwan. When we received the theme of ggj2015, we soon found a quite funny(and quite geeky) way to explain the whole thing.

We have uploaded a new version but with Chinese rulebook  only. English and Japanese version will be included as soon as we can.

Game Stills: 
Source files: