You are what you think. And you see what you are.
If you are walking - only ground is visible, because you think about it.
Shooting - everything is invisible except for enemies.
Jumping up - lets you see objects in the air.
Falling down - vice versa.
Music is played according to your actions.
All assets were made from scratch.
Jam Site:
Jam year:
2014
Diversifiers:
I am who I want to be
Platforms:
MS Windows
Tools and Technologies:
Unity (any product)
Technology Notes:
Models were created using Blender.
Textures and background pictures were created using Photoshop and Paint.NET.
Music is written in Tux Guitar and mastered in FL Studio 8.
Game Stills:
Source files:
Executable: