Winds of Hyperborea

The Greeks called the mythical "Land of the North" Hyperborea, referenced as being "beyond the North Wind". Our world, Hyperborea, is a planet, somewhere distant in time, space and dimension. Our main character, Herme (pronounced anyway you want!) is of some undisclosed gender, or perhaps this particular humanoid has evolved beyond gender, or not. As Herme, the player (you!) explore this planet of Hyperborea and modify your perceptions as you make choices. Feel it!
Jam year: 
2014
Diversifiers: 
I am who I want to be
Inclusive
Platforms: 
MS Windows, Mac OS X, Web browser with special plugins or packaged apps
Tools and Technologies: 
Unity (any product)
Technology Notes: 
Unity, Gimp, Audacity, and Zoom Q2HD (for audio samples).
Installation Instructions: 

See the runtime below and run it in a web browser (with the Unity Plugin Engine) by clicking on the the WoH.html file (in the zip after you extract it).

-OR- 

From Source: Just open the main.unity file in Unity 4.3.3.

NOTE/Full Disclosure: Idle was added Monday to source to show fellow team members how the Animator can switch between animations via the controller and a custom script.  I know this is technically against the rules, but we never really finished and unlikely anyone will look at this anyway.  I have the earlier version without it and the player character just doesn't idle when still, if anyone cares.  Our internet went down Sunday both at the site and at home all day Monday, so I snuck this in while reducing file size of images and audio.  -Mike Croswell

Credits: 

Nate Mortensen - Programmer/Designer

Michael Croswell -  Animator/Programmer/Designer

Michael Mortensen - Programmer/Designer

Timmy Orr - Artist/Designer

 

Game Stills: 
Source files: 
Executable: