Trust

Trust is a game for 2 players that uses the Oculus Rift and the Razer Hydra to create an Asymetric Gameplay. The player with the Oculus Rift and the Razer Hydra is inside a building. He must find the exit but he's in a quasi-total darkness and he has just a little torch to see in front of him. Monsters are inside the building and they try to kill the player if they see him. Another player see the building's map on his screen with the monsters position, the exit and almost all the traps but not the first player position. He has to guess his position to guide him in the dark. But he has one single objective : Help the first player to escape or kill him by monsters or traps. Can the player inside the building trust his team-mate? Or does he have to manage alone? It's all about trust!
Jam year: 
2014
Diversifiers: 
I am who I want to be
Can You Come And Play?
Platforms: 
MS Windows
Tools and Technologies: 
Unity (any product)
Technology Notes: 
We are using Oculus Rift and Razer Hydra for the player inside the building. The other player play on a second screen.
Credits: 

Cherif : Programmer

Fabien : 2D Graphic Designer

Florian : Sound Designer

Gaëlle : Game Designer/Level Designer/Ergonomy

Kevin : 3D Graphic Designer

Nathan : Game Designer/Level Designer/Ergonomy

Pascal : 3D Graphic Designer

Sofiane : Game Designer/Level Designer/Ergonomy

Sylvestre : Programmer

Vincent : Programmer