SPECTRUN is a 2D side-scrolling endless runner game for PC web browsers. It was built using Unity. As your character runs, you must match the pace of other versions of yourself, each with their own unique color, and 'sync up' with them. This changes your color from white to the various primary and secondary colors of your fellow runners. Whatever color you are at the time determines what platforms you're able to run and jump on. Mix too many colors together and you become brown and 'muddled', causing your health to go down. Making contact with a Whiteout Orb will cleanse you of the muddle, allowing you to continue your run. The game ends when your Muddle Meter eventually reaches zero.
Jam year: 
Web browser with special plugins or packaged apps
Tools and Technologies: 
Unity (any product)
Technology Notes: 
Unity, Maya and Photoshop

Project Lead: Nathan Lutz

Game Design: Nathan “Nutella Lover” Lutz, Max “Ghost Prison” Forbes, Andrew “Where’s My Car” Carr, Raul “Jack of all Trades” Granados, Ivan “Business Degree” Blaustein, Matt “Make the Game Go” Townsend

Programming: Matt Townsend and Ivan Blaustein

Art: Andrew Carr, Max Forbes,Raul Granados, Brittney “Britt Knee” Dreher-Metts, Alex “Red Shirt #3” Moro

Sound Design: Nathan Lutz