The hero has to reach an objective and complete the level. AI guards try to hinder him. When meeting guards, the player may suddenly (and randomly) switch into the identity of one of the guards.
When switched to a guard the player's objective is still letting the hero reach his goal but at the same time mustn't be killed by him.
The player wins if the hero reaches his goal and loses if he gets the person he is currently controlling killed.
Jam Site:
Jam year:
2014
Platforms:
MS Windows, Mac OS X
Tools and Technologies:
Unity (any product)
Installation Instructions:
The binary build is ready to run: just unzip SoulGlitch-bin.zip someplace and run SoulGlitch.exe
The project can also be built from the sources located in the SoulGlitch-src.zip (requires Unity 4.3.2 or higher).
Game Stills:
Source files:
Executable: