Our Burrito represents a schizophrenic dealing with his shifting of moods. As the game starts, Skitzo (the Burrito) is fully medicated with his pill. As time continues, Skitzo's euphoria from his pill slowly wears away into different sets of moods. The second stage of his mood is Normal where only he changes colors and overall disposition. The second is Scared where his disposition changes again towards more nervous. The third mood is Angry wherein Skitzo begins to become angry and changes colors and walk cycle. With each of Skitzo's mood change, the Sun changes moods reflecting his own. Also with each change of mood, Skitzo's speed increases to reflect is anxiety. Skitzo Burrito's perception of the world changes with his Mood. This aesthetic matches the "We don't see things the way they are, we see them as we are" theme of this year's Game Jam.
Jam Site:
Jam year:
2014
Platforms:
MS Windows
Tools and Technologies:
GameMaker (any product)
Technology Notes:
Adobe Photoshop, Adobe Elements
Credits:
Game Designers
Kartik Mistry
Peter Neal
Chris Kemerait
Brett Reynolds
Animator
Genesis Henderson
Artists
Emily Schmitz
Joseph Walton
Peter Neal
Kartik Mistry
Programmers
Chris Kemerait
Thomas Neidhardt