Pixel Escape

You are a pixel in a graphics card that needs to solve some puzzling labyrinths by dividing into its R, G and B components to see the circuits of the card differently, and be able to arrive to the exit by reconstructing the desired pixel.
Jam year: 
2014
Platforms: 
Linux / Unix
Technology Notes: 
SFML 2.1 Ableton GIMP
Installation Instructions: 

You might need to install the SFML files needed to execute the game. On a usual linux distribution, using the command line sudo apt-get install libsfml-dev should do the required installation.

To execute the game, just type ./PixelEscape in your terminal, inside the game folder

 

GAME INSTRUCTIONS

You control a pixel in a colored level divided by cells. The pixel is divided into 3 colors: red, green and blue. A color is killed if it runs over a cell which contains its same color. By combining the 3 colors, we can get a total of 7 possible colors: red, green, blue, cyan, magenta, yellow and white, being the last four a combination of the 3 basic colors. The objective is to get to the goal cell, marked in soft grey, with the color that the same cell indicates, being it one of the 7 colors written earlier.

With "W,A,S,D" you can control the pixel. If you click the number keys "1", "2", "3" you can switch between red, green and blue colors, respectively. That means that if you select a color, it will be disjoint from the rest of the pixel, and it will move independently.
To make 2 or more colors join again, position them on the same cell and click "J". If you have 2 colors joint, you can select them (together) by clicking the number key "4".
Click "R" to restart the level. Click "P" to pause and resume the game.

Credits: 

Game for Game Jam Barcelona 2014

 

Development team:

David Balaghi - Programmer

Damien Bruneau - Level Designer

Guillem Delgado - Musician

Enrique García - Programmer

Alessio Linares - Programmer

Executable: