Into Pieces

It's about how we see things. The theme of GGJ14 was "We don't see things as they are, we see them as we are" and we took that quite literally: In our game, we don't see things as they are, we see them as we are... splattered... right across them. "Into Pieces" is a 2D jump-n-run/puzzle game that gives you control over a blindfolded mouse which is trying to escape from a laboratory full of deadly traps. Unfortunately, since the mouse is blindfolded, it cannot see any of the obstacles until it dies and splatters into pieces, right across the surface of the level. Use the Arrow Keys or WASD to move the mouse across the laboratory. Try not to get killed by any of the traps (or the timebomb that let's the mouse explode after 8 seconds anyway) and reach the mid-level checkpoints (the sparkling things) or the end of the stage (the rotating things) without coming into pieces. Don't worry: You cannot really lose. This is a game about trial and error, a game about perceiving and exploring. Therefore, the amount of lab mice is endless. The game contains 9 levels that have been solved by (almost) everyone of your team seperately, so there's definetely a solution for everyone. Please be aware that after level 9 the game will take you back into level 1 - you can play this game as long as you want. If you want to leave it, simply press the ESC button on your keyboard.
Jam year: 
I am who I want to be
MS Windows, Mac OS X, Android device, Linux / Unix
Technology Notes: 
Libgdx - Bfxr -

This game was designed and developed during GGJ14 by
Arne Humann
Christoph Greulich
Jannis Stoppe
Max Trocha
Ole Jan Lars Riemann

Game Stills: 
Source files: