It started as a rogue like game and kind of turned into a PVP dungeon explorer. The game features procedurally generated dungeons, and a robust AI system. Our initial idea was to have levels of the dungeon generated based on the players behaviour throughout the game. The way you see the game and interact to the game reveals who you are, and so the game ideally would build levels and place AI to acommodate this. Z to shoot. X to dash. Space for new level. Keyboard + 1-4 Joysticks supported.
I am who I want to be
Can You Come And Play?
MS Windows, Mac OS X, Web browser with special plugins or packaged apps
Tools and Technologies:
Unity (any product)