O Monstro da Vila

ENGLISH: In a quiet village, everyone born must use blue lens and shall never take it off. Everyone sees the world in the same way. A girl begins to discover a new world, while uncovers the story of the monster that challenged the village. Through the flowers, the monster tries to show the village that there are other colors besides blue. But all the villagers are afraid and run away from him, except the little girl. Follow on the search for the flowers and the monster's story. The game has the ideology of a graphic novel and the playability of a point and click. Work started on the Game Jam with subsequent releases by the same team. PORTUGUÊS: Em uma pacata vila, todos que nascem devem colocar uma lente azul, e jamais tira-la. Todos veem o mundo da mesma forma. Uma garota começa a desvendar um novo mundo, conhecendo a historia do monstro que desafiou a vila. Atraves de flores, o monstro tenta mostrar a vila que há outras cores além do azul. Mas todos o temem, e fogem dele, menos a garotinha. Acompanhem-na na busca pelas flores, e pela historia do monstro. O jogo segue a ideologia de um graphic novel, e a jogabilidade de um point and click. Trabalho iniciado no game jam, com continuação posterior com a mesma equipe.
Jam Site: 
Jam year: 
2014
Platforms: 
MS Windows, Mac OS X, Web browser with special plugins or packaged apps
Technology Notes: 
Engine: Unity 3D Plugin:2D toolkit Design: Photoshop and Flash
Installation Instructions: 

Download the executables compressed file.

Windows: Go to Windows Folder and execute monstrodavila.exe

Mac: Go to Mac Folder and execute monstrodavila.app

Web Browser: Go to Web Folder and execute index.html (If you don't have the unity plugin installed, just click on the button to install it. You must be connected to install the plugin, not to play.)

 

Credits: 

Producer: Thiago Deserto

Game Designer:  Fernando Henrique

Writer: Giulyo Barbosa

2D Artist: Italo Furtado

Composer: Giulyo Barbosa

Lead Programmer: Thiago Deserto

Programmer: Samuel Teixeira

UI Designer: Vinicius Shirahata

Sound Engineer: Demetrio Martins

Storyboard: Fernando Henrique

Animations Research: João Carlos Souza Beserra

Game Stills: 
Source files: 
Executable: