Morsel Squash Legend

Morsel Squash Legend accomplished the theme of GGJ 2014 through symbolic multiplayer cooperation. The theme of "we don't see things as they are, we see them as we are" is communicated through the use of colors in order to move a gem across the level. Two players must use team work to synchronize their movements and colors to rescue the gems from the mice that have stolen them. When two foxes come together and their auras match or compliment the jewels, their auras transport them through the level and to victory. players must always watch the gems and their auras to coordinate them to hold onto the gems. The levels have an amazing postmodern abstract geometric paper theme in orange and blue. The challenge of synchronizing movement and colors creates a fast paced first class multiplayer experience.
Jam year: 
2014
Diversifiers: 
I am who I want to be
Can You Come And Play?
Platforms: 
MS Windows, Android device
Tools and Technologies: 
Unity (any product)
Credits: 

Director

Bryan Leister

 

Programming

Jet Ternlund

Scott Emberty

Bryan Leister

 

User Interface

Will Justice

 

Level Design

Jet Ternlund

David Clements

Will Justice

 

Character Design

Ethan Zink

 

Art

Jet Ternlund

Will Justice

David Clements

Ethan Zink

 

Ouya Support

Jeramy Staub

 

GGJ Teampage

Jeramy Stuab

Jon Casler

 

Sound

Solomon St. John

 

Music

 Ethen Marrs