This is an online multiplayer shape-building game. Each player enters the game as a tile that they can move on a board. Each round, each player is assigned a shape to build (kind of like a tetris page) and must try to form that shape with other players before time runs out. The catch is that nobody knows what other shape the other tiles are trying to form, so players have to try to infer it based on what the other tiles are doing. This is how we expressed this year's theme. The player knows what they want to build, and sees the rest of the player's actions through this lens. Players score points for being in their assigned shape and also level up every time they score points during a round. The game is best played with at least 7 people, on desktop browsers (Chrome preferrably).
I am who I want to be
MS Windows, Mac OS X, iPad
This is built with the Phaser HTML 5 gaming platform and a node.js back end utalizing websockets.