When we think about the line "we don't see things as they are - we see them as we are" one of the first things that comes to mind is the influence of mood on a player's perspective of the world. In our game, players navigate through a series of obstacles as an unnamed blob, defined only by his emotions. While in each state, the blob has unique abilities characteristic of four "cardinal" moods - happy, sad, angry and calm. While navigating thorough the game, players not only learn about the influence of their mood on the environment, but the influence of the environment on their mood.
Jam year: 
I am who I want to be
MS Windows, Mac OS X, Linux / Unix
Tools and Technologies: 
Unity (any product)
Installation Instructions: 

1. Unzip the contents of the folder, and navigate to the "release" folder.

2. Make sure that the Kinderbloben_Data folder and the Kinderbloben.exe are in the same location.

3. Double click the Kinderbloben.exe to run the game.


Thomas Divilbiss - Lead Designer

Daniel Hanna - Lead Artist

David Chan - Programmer & Artist

Nick Dobos - Programmer

Ethan Mans - Music

Solomon St. John - Sound

Bill Depper - Assets & Scripting

Johnathan Cohen - Programming

Source files: