A game in which a being made of light fights it's own shadows and progresses through a dark and depressing world. The being must maintain its light by carefully planning his moves, avoiding the shadow beings and destroying the portals, through which they appear.The game is a roguelike, action adventure shooter with puzzle elements. The gritty art and dark soundtrack aim to create an experience which haunts the player as he struggles to survive.
*What we we're able to make in these 48 hours, however, was a glitchy and generic top down shooter with pretty art and a nice soundtrack.
Jam Site:
Jam year:
2014
Diversifiers:
Homo Sapiens are Boring
Back to the 1885
Platforms:
MS Windows
Tools and Technologies:
Unity (any product)
Credits:
Programmer: Angel Georgiev
Art: Renie Aganchyan, Ivan Enchev
Designer: Peter Krastanov
Source files:
Executable: