Ignis Interitus

A game in which a being made of light fights it's own shadows and progresses through a dark and depressing world. The being must maintain its light by carefully planning his moves, avoiding the shadow beings and destroying the portals, through which they appear.The game is a roguelike, action adventure shooter with puzzle elements. The gritty art and dark soundtrack aim to create an experience which haunts the player as he struggles to survive. *What we we're able to make in these 48 hours, however, was a glitchy and generic top down shooter with pretty art and a nice soundtrack.
Jam year: 
Homo Sapiens are Boring
Back to the 1885
MS Windows
Tools and Technologies: 
Unity (any product)

Programmer: Angel Georgiev

Art: Renie Aganchyan, Ivan Enchev

Designer: Peter Krastanov

Source files: