The Hunter

"A moody suspense thriller with a twist. Be careful to hold onto your mind or you might lose your wits." Check out the webpage for the latest playable version, and any news about the game's further development.
Jam year: 
2014
Diversifiers: 
I am who I want to be
Platforms: 
MS Windows, Mac OS X, Web browser with special plugins or packaged apps
Tools and Technologies: 
Unity (any product)
Technology Notes: 
> "NGUI" Unity Plug-in used for in game GUI. > Terragen Plug-in used for Procedural Terrain Generation > Some environmental assets from the Unity Terrain Package were included on our project. > Some assets used the "Campfire Pack v1.0" by Dreamdev Studios. Available for free on the Unity Asset Store.
Installation Instructions: 

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The Hunter

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Created for Global Game Jam 2014.

Made by Owen Wigg, Pranee McKinlay & Murray Lorden.

 

 

Design Goal:

Hunt the wilderness creatures to build your energy back up.  Return to the fire to regain sanity.  Beware the shadows and noises.  Things aren't always what they seem to be.

 

 

Controls:

WASD to move

Hold down mouse button to draw back the bow

Release the mouse button to fire off a shot

 

Credits: 

Murray Lorden 

Pranee McKinlay

Owen Wigg 

Game Stills: 
Executable: