How was your day?

This is an experimental game of interactive fiction and emotional projection. You play the role of a child who converses with their toys. The toy's side of the conversation is a projection of the child's self-image. We want you to immerse yourself into the role and interpret the consequences in your own unique way. The game's ending is technically the same no matter the choices you make. However if we have succeeded in our goal, your interpretation of the final scene will be drastically different depending on your path through the game. This is how we chose to interpret the Global Game Jam's theme of "We don't see things as they are, we see them as we are."
Jam year: 
2014
Diversifiers: 
I am who I want to be
Platforms: 
MS Windows, Mac OS X, iPad, Web browser with special plugins or packaged apps
Tools and Technologies: 
Unity (any product)
Credits: 

How Was Your Day?

Developed and submitted for the 2014 Global Game Jam in Malta

http://globalgamejam.org/2014/games/how-was-your-day

 

Writing by

Adrian Abela
Jasper Schellekens


Art by

Philippe Neguembor
Jasper Schellekens


Programming by

Justin Cachia
Stelios Avramidis


Production by

André Arsenault

 

The following were used to make this game:


DIALOGUE SYSTEM

Unity3D Dialogue Generator by Royce Kimmons
Licensed under Creative Commons: By Attribution 3.0
Modified by the team to integrate game-specific state changes and to build for iOS

http://royce.kimmons.me/tools/unity3d_dialogue_generator


MUSIC

Gone Beyond by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0

http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100752

 

FONT

Architects Daughter by Kimberly Geswein
"For non-profit and/or non-commercial usage-- as long as your stuff is not racist, hateful, or anti-Christian, you are free to use it as you wish! "

Game Stills: 
Embed code: 
<iframe width=800 height=500 src="https://dl.dropboxusercontent.com/u/4907462/HowWasYourDay/WEB.html"> </iframe>
Source files: