An eerie first person exploration adventure with a memory-game mechanic, set in a mysterious foggy marsh land.
Meet strangers carrying strange symbols, and try to find your path between them.
Jam Site:
Jam year:
2014
Diversifiers:
I am who I want to be
Platforms:
MS Windows
Tools and Technologies:
Unity (any product)
Technology Notes:
3DS MAX, Photoshop
Credits:
Alon Kaplan - Game Concept, Production, Sound Design
Shalev Moran - Production & Game Design
Sivan Birenberg - Game Design,Graphic Design, 3D artist
Aviv Havia - Game Design
Tomer "Pigi" Blushinsky - Programming Lead
Alon Karmi - Programming
Ohad Reshef - 3D artist, Graphic Design
Milana Finkel - 3D artist, Graphic Design
Thanks to 25 people who contributed their voices to the soundtrack of the game !
Game Stills: