Our game is a 2D platformer where you play as Glow, a warrior from a faraway place who swore to protect the purity of the world. Glow traveled to this land because it has been corrupted by unseen dark forces since ancient times. With the goal of purifying it in mind, our main character traveled here and brought with him a magical orb which can cleanse that which is corrupted, but only within a certain range. Glow soon discovered that in each sector of this land existed an altar, which purified the whole area when the orb was placed inside. At first our game seems like a typical "light vs the dark" story, but after killing many of the enemies, Glow discovers that the creatures residing in this dark land have lived here like this for centuries, creating their own ecosystems and living just like non-corrupted creatures. This is where the theme "We don't see things as they are, we see them as we are." comes in, since Glow spent the game clouded with his own mindset, falsely thinking that these creatures are evil and must be destroyed.
Jam year: 
I am who I want to be
Design, Create, Play
MS Windows, Mac OS X, Web standard (HTML5, Java, JavaScript, Flash), Web browser with special plugins or packaged apps
Tools and Technologies: 
GameMaker (any product)

Alex Crane (Innovatetheworld) - Game Design, Game Mechanics, Level Design, Orb Level Lighting

Jimmy Kennedy (Reapjack) - Animation, Concept Art, Character and Stage sprites, Game Concept.

Ina Groth (Sunny Day) - Game Design, Game Mechanics, Enemy Programming


Game Stills: 
Source files: