Field of View

Drawing from quantum physics, Field of View explores the concept of how we, humans, perceive the working world. Objects can only function when being perceived, rather than existing through the laws of normative physics. Each human being possess an individual understanding of the world that consists of only their immediate surroundings; anything else bears no significance to the individual. Field of View is a top-down 2D puzzle adventure game with limited field of vision in which only objects that are within the player's field of view are active (i.e. if you don't look at a door that is closing, it won't continue to close until you look at it again). To get around this limitation, the player has the ability to place a "camcorder" that provides a live view of a distant location, meaning that the object that the camera can see acts as if it is being viewed by the player.
Jam year: 
2014
Diversifiers: 
I am who I want to be
Platforms: 
Web browser with special plugins or packaged apps
Tools and Technologies: 
Unity (any product)
Installation Instructions: 

Build for the Unity Web Player and play.

Credits: 

Lead Programmers: Matthew Pohlmann, Brian Chen 
Programmers: Bryan Chong, Jeffrey Chau 
Lead Artist: Josh DiGiovanni 
Designers: Omar Khulusi, David Zhang 
Documentation / Floater: Bryan Chong 

All original artwork by Josh DiGiovanni.

All original icons by Bryan Chong.

Sounds from freesounds.org and Soundjay.com

Game Stills: